Wasteland
Desenvolvido por Interplay Productions, publicado por Electronic Arts
Trailer
Sinopse
The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.
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Histórico de preço
Últimas atualizações
- inXile 20th Anniversary Documentary We’re celebrating inXile’s 20th year as a game studio with a look back through our history; where we came from, obstacles along the way, and our studio’s future. But it’s the challenges that made us who we are, and we’re… 7 de nov. de 2022 · Steam
- inXile Joins Xbox Game Studios Publisher Sale The entire inXile catalog is on sale from now until April 12 as part of the Xbox Game Studios Publisher Sale. With some of our deepest Steam discounts to date, you can grab the critically acclaimed and award-winning Wast… 9 de abr. de 2021 · Steam
- Steam Cloud Added to Wasteland 1 Hello everyone, By community request, Steam Cloud syncing has now been added to Wasteland 1. This will back up your save files and preferences. Do note that this won't sync between different operating systems. Enjoy! inX… 11 de mar. de 2016 · Steam
- Patch 3 Released We just released a new patch which adds Edwin Montgomery's soundtrack and fixes an issue with the Linux build. - Added soundtrack by Edwin Montgomery - Fixed Linux version issue where the game would crash when switching… 23 de abr. de 2014 · Steam
- Patch 3 Released We just released a new patch which adds Edwin Montgomery's soundtrack and fixes an issue with the Linux build. - Added soundtrack by Edwin Montgomery - Fixed Linux version issue where the game would crash when switching… 23 de abr. de 2014 · Steam
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Franquia Wasteland
Screenshots
Dados via IGDB e IsThereAnyDeal . Datas sujeitas a alteração.